I am Iker Martin, 3D Artist, now focusing on character art.
I have advanced knowledge in 3Ds Max, Zbrush, Photoshop and Substance Painter/Designer. I have worked in all the asset development workflow (modeling, retopology, baking, texturing...). Of course, I keep learning to improve everyday :)
In terms of proffesional experience,I had the opportunity to develop a little game using Unreal Engine, integrating art in the engine, setting up character animations and programing. Unfortunately it didn't get published >.<
After that, and until now, I have been working as a freelance artist in real-time asset and character development.
Don't hesitate to take a look to my portfolio: