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Víctor Vaquero González De Quevedo

videomapper / virtual reality / art director / 3d
  • Tarifa aproximada
    200 € /día
  • Experiencia8-15 años
  • Tasa de respuesta100%
  • Tiempo de respuesta4h
El proyecto se dará por comenzado una vez hayas aceptado el presupuesto de Víctor.
Localización y desplazamiento
Localización
Carranque, España
Puede trabajar en tus oficinas en
  • Carranque y alrededores (hasta 50 kms)
Verificaciones

Código de conducta freelance firmado

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Conjunto de habilidades profesionales
Víctor en pocas palabras
w w w . victorvaquero . c o m

1989, Madrid, SPAIN.

Artist, musician and entrepreneur: Graduated in Digital Art from the European University of Madrid in 2014, he was formed in Videogame Design during the third year by Anhembi Morumby University and he completed his training at Trazos School, where he realized a Master in Digital Sculpture that same year. Currently, he continues updating himself in new technologies.

He has focused his professional career in digital, technological and creative art, focusing in the 3D world, in all his aspects.


At age 21, Víctor was selected and awarded a scholarship by the artist Daniel Canogar, in whose studio he spent 2 years learning from the world of videomapping and contributing with his creativity and knowledge.

Waves: The greatest achievement in his stay in the studio of this renowned artist was his collaboration in this art piece, Victor created the graphic documentation that was winner of an international art contest, giving to Daniel Canogar the oportunity of create one of the great art works of his career. Once the project was appointed to Daniel Canogar, the work of Víctor consisted in the 3D modeling of a LED screen of 34 meters long; the model was sent to China for to be manufactured and permanently exposed in the atrium of the building 2 Houston Center, in Texas, USA.
He participated too in other art pieces, among which the following stand out:

Sikka Magnum, videomapping over DVDs held by forging structure.
Tracks y Flicker, videomapping over video tapes held by forging structure.
Drift, zenital videomapping over the inside of a sewer, trompe l'oeil.
  • Letter of recommendation exposed in the "recommendations" section of the main page: Daniel Canogar.

At age 23, Víctor was co-founder of HighRise S.L., a company specializing in the development of video games that emerged from...

More information in my website.
Experiencia
  • Brain Games
    C.E.O.
    VIDEOJUEGOS & ANIMACIÓN
    noviembre de 2014 - Hoy (10 años y 3 meses)
    Madrid, España
    Start Up focused in videogames design.
    All information aboyt out project in Art Station / Root's Revenge and in the field reserved with the same tittle of my website.
    management 3d artist Zbrush Unreal Engine 4 Adobe After Effects
  • Freelancer
    Art Director / 3D Artist / Videomapping / V.R.
    CINE & AUDIOVISUAL
    julio de 2017 - Hoy (7 años y 7 meses)
    Ámsterdam, Países Bajos
    Interactive Architecture for VR in Unreal Engine 4.
    3D video-mapping for events.
    Teacher of 3D video-mapping & digital sculpture.
    Design, edition & post-production in video and image.
    Oculus Touch Unreal 4 3D Studio Max V-Ray After Effects Photoshop SpeedTree Unity 5 Premmiere Creative Couching negotiation
  • Promart: Industrial Automations
    3D Designer for Engeniering
    INGENIERÍA MECÁNICA
    febrero de 2017 - julio de 2017 (5 meses)
    Madrid, España
    Design of tools for engineering in Catia V5.
    Design of implants for robotic arms ABC.
    Custon and coordination of suppliers.

    *Recomendation letter on Linkedin and personal website.
    Catia V5 Diseño Robot Studio ABB Suppliers management dealing with clients
Recomendaciones externas
Formación
  • Graduate in Digital Art | Graduado en Arte Digital
    Universidad Europea de Madrid
    2014
    Drawing. Graphic design. Painting. Photography. Audiovisuals. Videomapping. Art history. Art Direction. Basic programation in Java & C. English.
  • Organic Modeling Master with Pixologic ZBrush | Máster en Modelado Orgánico con Pixologic ZBrush
    Trazos
    2015
    Master in Digital Sculpture with ZBrush. The course was distribuited in the next parts: 1.- Basic 3D modeling and interface learning. 2.- 3D modeling in high definition. 3.- Hard surface. 4.- Retopology of high poligonization models and hard surfaces. 5.- Exportation to 3Ds Max and render. 6.- Implantation of hair to the model. 7.- Pre-visualization in real time engine. 8.- Video presentation of the final project.
  • 3th year of Game Design Degree | 3º año en Grado en Diseño de Videojuegos
    Anhembi Morumbi (BRAZIL)
    2012
    Digital illustration. Graphic design. Art direction. 3D modeling & animation. Videogame development. Videogame history. Marketing for videogames.
  • Artistic baccalaureate, design & fine arts | Bachillerato Artístico, Diseño y Artes Aplicadas
    Ítaca Institute | I.E.S. Ítaca
    2008