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Agnès DufraisseAD

Agnès Dufraisse

3D environnement artiste

350 €/día
Lyon, FR
8-15 años

Tiempo medio de respuesta: 1h

Acerca de Agnès

Passionnée d'art et de 3D depuis l’adolescence, je me suis formée en art appliqués dès le lycée et j'ai depuis poursuivi ma carrière dans la 3D, tout spécialement dans le jeu vidéo. Je suis cependant ouverte à d'autres domaines, n'hésitez pas à me contacter !
  • Francés

    Bilingüe o nativo

  • Inglés

    Competencia profesional completa

  • Japonés

    Competencia profesional básica

Acepta trabajo presencial
Lyon (hasta 20 km)

Experiencia

  • Novaquark
    Lead Environment artist et 3D Environment Artist
    VIDEOJUEGOS & ANIMACIÓN
    enero de 2020 - marzo de 2025 (5 años y 2 meses)
    Hôtel de Ville, Paris, France
    Working as as lead
    Main tasks :

    -Reviewing the team’s work
    -supervising juniors
    -Providing feedback and support the 3D artist teams in their tasks
    -Follow up with Art Director
    -Task management
    -Building team cohesion
    -Ensure visual consistency
    -Recruiting
    -Ensure the application of the studio’s artistic standards and production pipelines
    -Contribute of the improvement of internal workflows, tools and pipelines
    -Make documentation to keep track of knowledge, pipeline and specific tools
    -Create naming convention and files hierarchy
    -Work closely with other departments to ensure good project execution
    -Work closely with the other Lead Environment and the Project Art manager to ensure smooth planning



    Working as an 3D environment artist
    Main tasks :

    - High-poly (Zbrush/ Moi3D/3DSmax/ Blender)
    - Low-poly (3DSmax/ Blender)
    - Baking (Substance Painter/ Marmoset Tooldbag)
    - Texturing (Substance Painter/ Substance Designer)
    - Concept for assets (Photoshop)
    - Optimization to be ready in game (Unreal 5)
    - Reworked scans to be ready in game (Quixel bridge/ 3ds max/ blender)
    - Create vegetations (Speed Tree)
    - Asset planning
    Modélisation 3D Unreal Engine 5 PBR Texturing Management d'équipe
  • Streamline Studios
    3D Environment Artist
    VIDEOJUEGOS & ANIMACIÓN
    mayo de 2016 - diciembre de 2018 (2 años y 7 meses)
    Kuala Lumpur, Malaysia
    Working as an 3D environment artist for AAA titles (Street Fighter V and Granblue Fantasy).

    Main tasks :
    - High-poly / baking/ low-poly
    - Texturing
    - Implementation in unreal
    - Optimization to be ready in game
    - Asset planning
    PBR Texturing Adobe Photoshop Substance Painter Autodesk 3ds Max Unreal Engine 5
  • Eko Software
    3D artist
    VIDEOJUEGOS & ANIMACIÓN
    junio de 2015 - noviembre de 2015 (5 meses)
    Paris, France
    Working as an 3D genreralist artist for AA titles (How to survive 2 and Handball Challenge 2016).


    Main tasks :
    - High-poly / baking/ low-poly
    - Texturing
    - Implementation in game
    - Optimization to be ready in game
    - Asset planning
    - Create characters and environments
    Modélisation 3D Autodesk 3ds Max Adobe Photoshop

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Formación

  • Game art
    New Edge
    2015
  • Game art
    LISAA
    2013

Conjunto de habilidades profesionales

Categorías