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Experiencia
- NovaquarkLead Environment artist et 3D Environment ArtistVIDEOJUEGOS & ANIMACIÓNenero de 2020 - marzo de 2025 (5 años y 2 meses)Hôtel de Ville, Paris, FranceWorking as as leadMain tasks :-Reviewing the team’s work-supervising juniors-Providing feedback and support the 3D artist teams in their tasks-Follow up with Art Director-Task management-Building team cohesion-Ensure visual consistency-Recruiting-Ensure the application of the studio’s artistic standards and production pipelines-Contribute of the improvement of internal workflows, tools and pipelines-Make documentation to keep track of knowledge, pipeline and specific tools-Create naming convention and files hierarchy-Work closely with other departments to ensure good project execution-Work closely with the other Lead Environment and the Project Art manager to ensure smooth planningWorking as an 3D environment artistMain tasks :- High-poly (Zbrush/ Moi3D/3DSmax/ Blender)- Low-poly (3DSmax/ Blender)- Baking (Substance Painter/ Marmoset Tooldbag)- Texturing (Substance Painter/ Substance Designer)- Concept for assets (Photoshop)- Optimization to be ready in game (Unreal 5)- Reworked scans to be ready in game (Quixel bridge/ 3ds max/ blender)- Create vegetations (Speed Tree)- Asset planning
- Streamline Studios3D Environment ArtistVIDEOJUEGOS & ANIMACIÓNmayo de 2016 - diciembre de 2018 (2 años y 7 meses)Kuala Lumpur, MalaysiaWorking as an 3D environment artist for AAA titles (Street Fighter V and Granblue Fantasy).Main tasks :- High-poly / baking/ low-poly- Texturing- Implementation in unreal- Optimization to be ready in game- Asset planning
- Eko Software3D artistVIDEOJUEGOS & ANIMACIÓNjunio de 2015 - noviembre de 2015 (5 meses)Paris, FranceWorking as an 3D genreralist artist for AA titles (How to survive 2 and Handball Challenge 2016).Main tasks :- High-poly / baking/ low-poly- Texturing- Implementation in game- Optimization to be ready in game- Asset planning- Create characters and environments
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Formación
- Game artNew Edge2015
- Game artLISAA2013