Acerca de Angelo
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Experiencia
- NEXUS DIVISION ENTERTAINMENTCOO & GAME DIRECTORVIDEOJUEGOS & ANIMACIÓNenero de 2020 - marzo de 2023 (3 años y 2 meses)Alberta, Canada$500K in funding offers. $35K crowdfunding in 72 hours (organic Discord, $0 marketing spend).I scaled the studio to 25 team members (multicultural & distributed), investment-ready. Owned P&L, investor relations, financial forecasting, cap table.Game Direction of "Legion: The Eternal War", high-budget multiplayer PC MMORPG (Unreal Engine 5), concept to vertical slice. Cross-functional direction: narrative, game systems, programming, 2D/3D art, audio, UI/UX, cinematics. Also, Senior Project Manager, Lead Game Designer, Game Writer at early development.
- ARTIGAMES STUDIOCOO & GAME DIRECTORVIDEOJUEGOS & ANIMACIÓNenero de 2013 - febrero de 2018 (5 años y 1 mes)Lima, Peru$280K raised via B2B profits to fund internal IP. 50+ Full-Cycle B2B projectsshipped. Turned around near-bankrupt studio to $ 1.2M annual gross income.Six-figure contracts. 30-person team built from scratch.Full P&L, operations & team lead, delivery pipeline, high-value B2B client coordination and deal closer.Game Direction of "Ankalli: Shar of Existence" — high-budget action-adventure/graphic adventure indie game (PC/PlayStation, Unreal Engine 4). All prototypes to vertical-slice funded by internal capital generated under my leadership. Narrative, characters, systems & mechanics, graphic design/UX/UI, programming, 2D/3D art, music & SFX. Also, Lead Game Designer & GameWriter.Game Director for 50+ full-cycle B2B multiplatform/multi-genre development: video games (PC, mobile, web - Unity 3D), apps (Android & iOS), VR/AR, 2D/3D animation, live TV virtual integrations.Studio spokesperson for TV/media; speaker at industry events; co-organizer of COIDEV (Latin American GDC/Gamescom-scale event with AAA/AA/indie professionals).
- INDIE GAME STARTUPS (NDA protected)GAME DIRECTOR | BUSINESS GROWTH CONSULTANTVIDEOJUEGOS & ANIMACIÓNenero de 2024 - diciembre de 2024 (11 meses)United States2 studios guided to investor-ready, first-playable builds. Prototype development led in 6-month contracts. Founders mentored to autonomous leadership post-exit.Game Director for Action/Adventure PC (high-budget) and Mobile Platformer prototypes (Unity 3D). Due diligence across finance, marketing, team, and founders. Built operational frameworks and investor-ready documentation for budget-constrained environments. Delivered clear development roadmaps for post-prototype phases.
- NDA-protected: specific titles, production details, and metrics withheldper contractual agreements.
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Formación
- MBAUSMP2007MBA
- Business AdministrationUofP2021Business Administration