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Carlo BortulicCB

Carlo Bortulic

3D Generalist | Lighting | Rendering | Compositing

200 €/día
Santa Cruz de Tenerife, ES
8-15 años

Tiempo medio de respuesta: 1h

Acerca de Carlo

Lighting & Compositing Artist with 9+ years of experience in 3D animation, game cinematics, and stylized content. I specialize in cinematic lighting, render optimization, and asset integration using Maya, Houdini, Arnold, Redshift, and Fusion. I’ve worked on projects like Dora the Explorer, Talking Tom & Friends, and indie game titles. Available for remote work or on-site in Santa Cruz de Tenerife.
  • Alemán

    Bilingüe o nativo

  • Croata

    Bilingüe o nativo

  • Español

    Competencia profesional completa

  • Inglés

    Bilingüe o nativo

Solo teletrabajo
Lleva a cabo sus proyectos principalmente en remoto

Experiencia

  • DORA THE EXPLORER | ASKEPOTE Tomavision
    Senior Lighting Artist
    agosto de 2022 - septiembre de 2024 (2 años y 1 mes)
    Santa Cruz de Tenerife, Spain
    • Created cinematic lighting for characters/environments and established HDRI-based rigs
    • Optimized scenes and managed render farm for efficient pipeline throughput
    • Implemented lighting templates and collaborated across departments to enhance workflow
    • Provided mentorship to junior artists, elevating team capabilities and output quality Tools: Autodesk Maya Arnold Fusion Houdini Solaris
  • B.Water Animations Studios
    Senior Lighting Artist
    agosto de 2021 - diciembre de 2021 (4 meses)
    Santa Cruz de Tenerife, Spain
    • Created cinematic lighting for characters/environments and established HDRI-based rigs
    • Optimized scenes for render efficiency and troubleshot lighting and render issues across production shots
    • Managed render submissions/wrangling and mentored junior artists to ensure smooth delivery and boost team output Tools: Autodesk Maya Arnold Fusion
  • Dings d.o.o.
    3D Artist
    enero de 2020 - abril de 2020 (3 meses)
    Zagreb, Croatia
    • Created optimized 3D assets including props and environmental elements for mobile platform development
    • Developed and implemented performance-efficient PBR shaders within Unity's technical constraints
    • Executed complete asset pipeline from modeling and texturing concepts to game-ready implementation Tools: Blender Unity Substance Suite Photoshop

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Formación

  • B.A. Multimedia Design and Application
    University North
    2016
    B.A. Multimedia Design and Application
  • Multimedia Technician
    School of Art & Design
    2012
    Multimedia Technician

Conjunto de habilidades profesionales

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