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Experiencia
- Resistance StudioFounder & CEOdiciembre de 2017 - Hoy (8 años y 6 meses)I lead Resistance Studio, an independent game development company specializing in XR and multi-platform publishing. As CEO, I combine technical leadership with creative direction, managing projects from concept to commercial release.Focus Areas:- XR Development- Mentorship and consulting for indie teams- Console porting & publishing strategy- Indie studio leadership & project managementKey Achievements:Shipped 3 commercial titles across PlayStation, Nintendo Switch, Xbox,Steam, and Meta Quest.- Garden Haven — Cozy MR game incubated with support from Meta’s OculusStart program, bringing mixed reality gardening to life.- Fix it Fast! — VR home repair game published on Meta Quest Store, winnerof the European Videogames Night pitch competition at Gamescom.- Pushy and Pully in Blockland — Multi-platform cooperative arcade gamereleased on Steam, Switch, PlayStation, Xbox, and PlayStation Vita.Recognition & Awards:- Devcom Indie Expo Audience Award (2019)- Madrid Otaku Indie Expo Audience Award (2022)- Indie Prize Europe — Best Family Game (2019)- Selected for SpielFabrique European Videogame Accelerator, Madrid inGame and Level Up accelerators.
- AudicinCTO & Lead iOS Developerseptiembre de 2023 - julio de 2024 (10 meses)As CTO and Lead iOS Developer at Audicin, I was responsible for leading thetechnical strategy and development of the company’s MVP. My role combinedtechnical leadership, software development and strategic decision-making toensure a successful product launch.Key Responsabilities- Built and led a cross-functional development team, including backend,Android, and iOS developers, to develop the MVP.- Developed and released the iOS app on the App Store, ensuring a smoothand optimized user experience.- Implemented analytics and statitcs to track user behavior, enabling data-driven improvements to the app.- Provided technical consulting and guidance, ensuring best-practices acrossmobile and backend development.Through a hands-on approach and strong leadership, I ensured the technicalsuccess of Audicin’s product while maintaining high-quality standards andefficient workflows.
- BUXSenior iOS developermayo de 2017 - noviembre de 2017 (6 meses)Amsterdam Metropolitan Area, NetherlandsAs a Senior iOS Developer, I played a key role in improving the BUX app’sperformance, reliability, and maintainability. Focused on modernizing thecodebase, improving quality, and enhancing testability, ensuring long-termscalability and efficiency.My work contributed to a more stable, efficient, and maintainable iOSapplication, allowing the team to iterate faster and with greater confidence.- Developed and maintained the iOS app using Swift, refactoring legacy Obj-Cclasses for improved readability and performance.- Implemented Automated Testing using XCTest, increasing test coverage andpreventing regressions.- Integrated Unit Tests into the CI pipeline, ensuring robust and reliabledeployments.- Followed git best practices (feature branches, code reviews, clean commithistory) to maintain high-quality code standards.
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Formación
- Ingeniería Técnica Informática de GestiónUniversidad Politécnica de Madrid2009
Certificados
- IBM Certified Solution Designer - Object Oriented Analysis and Design, vUML 2IBM2009
- Certificate in Advanced EnglishCambridge University2006