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Ester Sanchez De VeraES

Ester Sanchez De Vera

XR & iOS Developer

450 €/día
Madrid, ES
>15 años

Tiempo medio de respuesta: 1h

Acerca de Ester

Soy Ester, desarrolladora experta en XR e iOS, con más de 20 años de experiencia en programación.

Ayudo a estudios y empresas a crear experiencias inmersivas para Meta Quest y Apple Vision Pro, además de apps para iOS con un enfoque práctico, cuidado por el detalle y conocimiento real de los procesos de publicación en las distintas stores.

Desarrollo con Unity, Swift y SwiftUI, y puedo cubrir desde el prototipo hasta el lanzamiento, incluyendo integración de SDKs, optimización y publicación en Meta Store o App Store.

También ofrezco consultoría técnica para equipos que necesiten orientación en XR o porting multiplataforma (Meta Quest, PlayStation, Xbox, Switch, Steam).

Si buscas una profesional que entienda tanto la parte técnica como la de producto, y te ayude a llevar tu proyecto a producción con garantías, estás en el sitio correcto.
  • Español

    Bilingüe o nativo

  • Inglés

    Competencia profesional completa

  • Japonés

    Competencia profesional básica

  • Neerlandés

    Competencia profesional básica

Solo teletrabajo
Lleva a cabo sus proyectos principalmente en remoto

Experiencia

  • Resistance Studio
    Founder & CEO
    diciembre de 2017 - Hoy (8 años y 6 meses)
    I lead Resistance Studio, an independent game development company specializing in XR and multi-platform publishing. As CEO, I combine technical leadership with creative direction, managing projects from concept to commercial release.

    Focus Areas:
    - XR Development
    - Mentorship and consulting for indie teams
    - Console porting & publishing strategy
    - Indie studio leadership & project management

    Key Achievements:
    Shipped 3 commercial titles across PlayStation, Nintendo Switch, Xbox,
    Steam, and Meta Quest.
    - Garden Haven — Cozy MR game incubated with support from Meta’s Oculus
    Start program, bringing mixed reality gardening to life.
    - Fix it Fast! — VR home repair game published on Meta Quest Store, winner
    of the European Videogames Night pitch competition at Gamescom.
    - Pushy and Pully in Blockland — Multi-platform cooperative arcade game
    released on Steam, Switch, PlayStation, Xbox, and PlayStation Vita.

    Recognition & Awards:
    - Devcom Indie Expo Audience Award (2019)
    - Madrid Otaku Indie Expo Audience Award (2022)
    - Indie Prize Europe — Best Family Game (2019)
    - Selected for SpielFabrique European Videogame Accelerator, Madrid in
    Game and Level Up accelerators.




    VR Unity 3D Mixed Reality XR
  • Audicin
    CTO & Lead iOS Developer
    septiembre de 2023 - julio de 2024 (10 meses)
    As CTO and Lead iOS Developer at Audicin, I was responsible for leading the
    technical strategy and development of the company’s MVP. My role combined
    technical leadership, software development and strategic decision-making to
    ensure a successful product launch.

    Key Responsabilities
    - Built and led a cross-functional development team, including backend,
    Android, and iOS developers, to develop the MVP.
    - Developed and released the iOS app on the App Store, ensuring a smooth
    and optimized user experience.
    - Implemented analytics and statitcs to track user behavior, enabling data-
    driven improvements to the app.
    - Provided technical consulting and guidance, ensuring best-practices across
    mobile and backend development.

    Through a hands-on approach and strong leadership, I ensured the technical
    success of Audicin’s product while maintaining high-quality standards and
    efficient workflows.
    iOS Development Swift SwiftUI Cross-functional Team Leadership Git
  • BUX
    Senior iOS developer
    mayo de 2017 - noviembre de 2017 (6 meses)
    Amsterdam Metropolitan Area, Netherlands
    As a Senior iOS Developer, I played a key role in improving the BUX app’s
    performance, reliability, and maintainability. Focused on modernizing the
    codebase, improving quality, and enhancing testability, ensuring long-term
    scalability and efficiency.

    My work contributed to a more stable, efficient, and maintainable iOS
    application, allowing the team to iterate faster and with greater confidence.


    - Developed and maintained the iOS app using Swift, refactoring legacy Obj-C
    classes for improved readability and performance.
    - Implemented Automated Testing using XCTest, increasing test coverage and
    preventing regressions.
    - Integrated Unit Tests into the CI pipeline, ensuring robust and reliable
    deployments.
    - Followed git best practices (feature branches, code reviews, clean commit
    history) to maintain high-quality code standards.
    iOS Development Swift XCTest Jenkins Git

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Formación

  • Ingeniería Técnica Informática de Gestión
    Universidad Politécnica de Madrid
    2009

Certificados

  • IBM Certified Solution Designer - Object Oriented Analysis and Design, vUML 2
    IBM
    2009
    Data analysis UML Object Oriented Programming
  • Certificate in Advanced English
    Cambridge University
    2006
    English

Conjunto de habilidades profesionales

Categorías