Acerca de Matteo
Francés
Bilingüe o nativo
Inglés
Competencia profesional completa
Experiencia
- Femto-ST Institute,Unity Developer InternCENTROS DE INVESTIGACIÓNfebrero de 2021 - julio de 2021 (5 meses)25200 Montbéliard, France● Developed a VR interface in Unity (C#) for a Programmable Matter simulator (VisibleSim)● Contributed to the distributed system logic and core engine in C++● Designed a custom local network layer for communication between engine and VR app● Optimized performance to support millions of simulated blocks in real-time VR● Ensured stability in a highly sensitive VR environment under strict latency constraintsTechnologies : C#, Unity, C++, .NET, custom networking
- Ankama,Scala/C# DeveloperVIDEOJUEGOS & ANIMACIÓNfebrero de 2022 - Hoy (4 años y 4 meses)59100 Roubaix, France● Video Game Programmer in a Massively Multiplayer Online Game● Developed gameplay features from client-server protocol to database persistence● Created actor-based logic and mathematical algorithms for game mechanics● Maintained scalable, future-proof code in a rapidly evolving codebase● Collaborated with teams to integrate new features● Easily navigate through a 200K line codebase● In depth code restructuration and refactoringTechnologies : Scala, Akka, Scalactic, Cassandra, C#, Unity, Protocol Buffers, Redis
- Femto-ST Institute,Research DeveloperCENTROS DE INVESTIGACIÓNagosto de 2020 - septiembre de 2020 (1 mes)25200 Montbéliard, France● Worked on the core engine of a distributed simulation platform (VisibleSim) for Programmable Matter Project● Developed a replay system to record and reconstruct long simulations efficiently● Focused on performance and data compression for large-scale simulations● Implemented visualization and playback features using C++ and OpenGLTechnologies : C++, OpenGL, distributed systems
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Formación
- Master's Degree in EngineeringISEP2020Master's Degree in Engineering