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Bilingüe o nativo
Español
Bilingüe o nativo
Catalán
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Experiencia
- Forgotten EmpiresSenior Software Engineerjunio de 2023 - Hoy (3 años)Senior C++ engineer working on a large-scale AAA game codebase in production.Development of gameplay systems and UI features for Age of Empires II: Definitive EditionImplementation and optimization of C++ systems in a legacy enginePerformance optimization and memory management in large-scale game environmentsDevelopment of UI systems and tools for designersDebugging and fixing complex issues across gameplay, UI and engine layersCollaboration with designers, QA and producers in a live production environmentTech: C++, game engines, UI systems, performance optimization, debugging, large codebases
- VerbioSoftware Engineerjunio de 2022 - marzo de 2023 (9 meses)Barcelona, SpainWorked on a voice AI platform used for automated phone call systems.Maintenance and improvement of a C/C++ legacy engine for voice processingImplementation of new features and bug fixes in production systemsPerformance and memory usage optimizationDevelopment within a CI/CD pipeline (GitLab)Agile development with TDD practicesTech: C/C++, Voice AI systems, performance optimization, CI/CD, GitLab
- BlitWorksGame Porting Engineerdiciembre de 2015 - abril de 2020 (4 años y 4 meses)Barcelona, SpainPorted major indie and AA titles to multiple console and mobile platforms.Porting and optimization of commercial games across PlayStation, Xbox, Nintendo Switch, iOS and AndroidAdaptation of game engines to different hardware and platform requirementsPerformance optimization and memory management on console hardwarePlatform integration (controllers, platform APIs, certification requirements)Debugging and fixing platform-specific issuesTitles shipped include:+ Streets of Rage 4 (Xbox One)+ Gris (iOS / Android)+ Kerbal Space Program Enhanced Edition (PS4 / Xbox One)+ Owlboy (Switch / PS4 / Xbox One)+ Super Meat Boy (Switch)+ Darkest Dungeon (iOS)+ Crypt of the Necrodancer (iOS)+ Axiom Verge (WiiU)Tech: C++, console SDKs, performance optimization, game engines
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Formación
- Computer ScienceUniversitat Politècnica de Catalunya2007